gohenry vs KlusQuest: a pocket money card and a chore app solve different problems
Updated 2026-08-06
gohenry is a prepaid card with a pocket money app around it; KlusQuest is a chore and screen-time app with no real money in it at all. They are not really competing, and a household with a fourteen-year-old and an eight-year-old could sensibly run both. If the problem you are solving is that your child needs their own money to spend in actual shops, gohenry does that and we do not attempt it. If the problem is that the tablet does not go off without an argument, that is ours and gohenry does not attempt it.
gohenry is also the better-known name by a distance in the UK, with years of brand-building and a large parenting content operation behind it. What it charges for that is a monthly membership fee — their pricing page says your fee will start at £3.99 per month per child, after a first month free. KlusQuest has no fee at all for one child, no card and no bank link, and adds the one thing a card product structurally cannot do on an iPhone: it can lock and unlock the apps.
Figures below are quoted from gohenry’s own pricing page as checked on 6 August 2026. Their plans have changed before and will again, so confirm on their site before you sign up.
Side by side
| gohenry | KlusQuest | |
|---|---|---|
| What you are actually buying | A prepaid debit card for your child, plus an app that manages the money on it | A chore and reward app. The pocket money in it is virtual — you hand over the real cash yourself |
| Monthly cost | A membership fee, starting at £3.99 per month per child on the entry plan, after a first month free. Higher tiers and a discounted family option are listed on their pricing page | Free for one child with nothing held back. Pro adds more children and photo proof, with a 7-day free trial, priced by your local App Store |
| Real money | Yes — a card your child can spend in shops and online, with savings pots and parental spending controls | None. A virtual pot with a savings goal, and no card, account or payout anywhere in the product |
| Bank link required | Yes — you top up the account | No. There is no bank relationship of any kind |
| Screen time enforcement | Not offered | Earned minutes unlock the apps you chose through Apple Screen Time, then lock them again on their own, with a daily maximum and a bedtime cut-off |
| Chores and pocket money | Paid tasks built in: you set a task and what it pays, your child ticks it off, and you approve the payment to their card | A mission board, one-tap approval or a send-back with a tip, and four kinds of reward: points, pocket money towards a savings goal, screen time, or a promise you keep in person |
| Something the child comes back for | The card itself, plus money lessons in the app | A room the child builds and furnishes, with a buddy, decorations and levels that grow with every approval |
| Ages | Marketed for 6 to 18 | 7 to 18 |
| Platforms | iOS, Android and web | iPhone and iPad only |
| Track record | One of the most established children’s money brands in the UK | A new app with very few ratings. We are not going to claim social proof we do not have |
On per-child pricing, more carefully than we would like
The tempting line here is that gohenry charges per child and KlusQuest does not. It is half true and the other half matters. Their entry plan is priced per child, so three children on it costs three times one child. But they also publish a discounted family tier covering several children on a single fee, which removes most of the sting for a bigger household — so if you have three kids, the number to compare against is that one, not three times £3.99.
Our side is not free of asterisks either. KlusQuest is free for exactly one child. A second child means Pro. So the genuinely clean statement is this: for one child, we cost nothing and they cost a monthly fee; for three or four children, both of you are charging once for the family, and the price gap narrows to something you should work out on their pricing page and your App Store rather than take from us.
What does not change with family size is what the fee buys. Theirs buys a payment card and the regulated infrastructure behind it, which is expensive to run and worth paying for if your child is spending. Ours buys extra children and photo proof on top of a free single-child app.
What gohenry is genuinely better at
Money your child can actually spend teaches things a virtual balance cannot. Standing at a till with £7.40 on a card and a £9 impulse in hand is a lesson that lands in a way no points total ever will, and gohenry has built the parental controls around that moment properly — where the card works, what it can be spent on, and what you can see afterwards.
Their paid tasks feature is also a straight competitor to our mission board, and it has the advantage of ending in real money arriving. When our child ticks a chore, a number moves in an app and you still owe them the cash. When theirs does, the money is on the card. For an older child who has outgrown the idea of a virtual wallet, that difference is the whole thing.
And they run on Android and in a browser. We do not, and cannot.
What KlusQuest does that gohenry does not
- Screen time that enforces itself — Earned minutes unlock the apps you selected through Apple’s Family Controls framework, and iOS puts the lock back when the time runs out — from outside the app, so force-quitting or restarting the phone does not extend the session. No money product on iOS does this.
- Screen time as a reward in its own right — For a lot of younger children, twenty minutes on the game is worth more than a pound. Being able to pay in the thing they actually want is often the difference between a chore list that survives to half term and one that does not.
- No fee, no card, no bank — Nothing to top up, nothing to cancel, and no monthly cost for a single child. If a chore app was all you needed, paying a card membership for it is a lot of overhead.
- Nothing leaves the household — No bank connection, and photo proof stays on your family’s devices. A card product necessarily knows where your child shops; we necessarily do not.
- Not just money as the reward — Everyday tasks can pay points rather than cash, so making a bed does not quietly become paid work — a distinction that is hard to draw when the only currency in the app is real money.
Running both, which plenty of families reasonably do
Nothing about these two conflicts. KlusQuest never moves money, so there is nothing for gohenry to collide with; gohenry never touches Screen Time, so there is nothing for us to collide with either.
The usual arrangement in a mixed-age household is the obvious one: the older child, who is out with friends and buying their own things, gets the card and the paid tasks; the younger child, whose actual currency is time on the iPad, gets the chore board and the screen-time deal. The only thing to avoid is maintaining the same chore list twice — pick one app to be the chore list per child and let the other do its speciality.
If your child is somewhere in the middle, the deciding question is usually whether they are spending money out of your sight yet. Until they are, the card is a payment rail nobody is using.
Questions parents ask
Can KlusQuest pay real pocket money?
No, and it never will. Pocket money is tracked as a virtual pot with a savings goal, and you hand over the real money however you already do. If you want money to land on a card, that is what gohenry is for.
Does gohenry limit screen time?
No. It is a money app with parental spending controls, not a parental controls app. Blocking or unlocking apps on an iPhone requires Apple’s Family Controls framework, which is what KlusQuest uses.
Which one is cheaper?
For one child, KlusQuest — the free tier holds nothing back and there is no membership fee. For three or four children you should compare our Pro against their family tier on their own pricing page, because both of us charge once for the family at that point and the gap is smaller than a per-child comparison suggests.
Does either work on Android?
gohenry does. KlusQuest does not, and will not — the screen-time enforcement runs on a framework that exists only on iPhone and iPad.
Is virtual pocket money still a real lesson?
For younger children, mostly yes: the lesson is that effort converts into something, and that saving towards a goal means not spending today. What it cannot teach is the moment at the till, when the balance meets a price tag in public. That one needs a card, and it is the honest limit of what we do.
What does KlusQuest cost?
One child is free with nothing held back. Pro adds multiple children and photo proof, has a 7-day free trial, and is priced by your local App Store.